Channel: Bisqwit
Category: Education
Tags: bisquitpixel shaderc++bisqwitlightmapslambertian reflectancelightmapc++20tool-assisted educationjoel yliluomabisqitdiffuse lightinglambertian reflectionsoftware renderingc++20 programming3d programming3d renderinglightmap calculationvertex lighting3d graphics in dos3d illuminationsdl graphicsillumination tutorial
Description: In this series we explore how to do illumination in your polygon-based texture-mapping 3D renderer. This time we focus on realistic diffuse lightmaps. We use nothing but standard C++20 (and libSDL for 2D graphics). Become a member: youtube.com/Bisqwit/join My links: Twitter: twitter.com/RealBisqwit Liberapay: liberapay.com/Bisqwit Patreon: patreon.com/Bisqwit (Other options at bisqwit.iki.fi/donate.html) Steady: steadyhq.com/en/bisqwit Twitch: twitch.tv/RealBisqwit Homepage: iki.fi/bisqwit You can contribute subtitles: youtube.com/timedtext_video?ref=share&v=eXU-6_jmw7Q Downloads: bisqwit.iki.fi/jkp/polytut (nag at me if something is missing) Music list (s = SPC-OPL conversion): — Picnic & 月の丘 — ノスタルジア — 甘茶 (nostalgiamusic.info) — Lufia II — Last Duel (s)